Ahead of 13 Reasons Why: Season 3, Netflix revealed the series’ fictional antagonist had been mysteriously killed. Every fan wanted to know: Who killed Bryce Walker? So Netflix created “WhoKilledBryceWalker.com” — an immersive, NLP-powered conversational experience that let fans speak directly to the town Sheriff to uncover new clues.
To help Netflix launch 13 Reasons Why Season Two, Moth + Flame created Talk To The Reasons, an immersive fan experience that gave fans the feeling that they were getting FaceTime calls from characters on the show.
For the 100th Episode, AMC sought to promote their season premiere with an immersive experience. Working with the show, Moth + Flame extended the fan experience by creating an alternate POV of the episode climax. For fans, the 360 experience was the only place where they could see this version of the scene. Winner of Cynopsis Award for Best VR.
To bring human conversation into virtual reality, Moth + Flame along with Tool of NA created Fall in Love based on the New York Times’ 36 Questions to Fall in Love. Users were able to experience a real human-like conversation using the Oculus RIft VR headset. The question and answer experience was replicated with life-like conversational cadence and tempo and the result was a series of amazed users. This was made possible by the Conversive Conversation Engine, which is a building platform for conversational experiences.
To help IMAX launch PANDAS, an original documentary, Moth + Flame created Pandas AR, an augmented reality, conversation experience that allowed kids to talk to a panda and learn about life as a panda. The educational experience can be downloaded at: AppStore.com/Yakables
This was made possible by the Conversive Conversation Engine, which is a building platform for conversational experiences.